How to get the most out of training mode in Nickelodeon All-Star Brawl

There are a lot of different ways to train your skills in Nickelodeon All-Star Brawl, but you might not know which one is the most effective. This article will give you some tips on how to make the most out of training mode.

Nickelodeon All-Star Brawl takes a lot of inspiration from Super Smash Bros., but not its dreadful training phase. Nickelodeon’s new platform fighter has a training mode with several very helpful elements that may significantly aid in figuring out combinations, characters, and tactics.

The ability to enable hitboxes is the first of these improvements. To enable hitboxes, start a training match, pause it, then go to the “Display Hitboxes” option and enable it.

All characters will become highlighted and comprised of different forms when you turn this switch. Your hurtbox is the most prominent feature of your character. Your hurtbox is a visual representation of the portions of your character that receive damage when they come into contact with a hitbox, which is a damage-dealing component of an attack. When Michelangelo utilizes his missiles, for example, he fires a moving hitbox that does damage when it collides with an opponent player’s hurtbox. Check out the screenshot below for a visual depiction of this:

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Any component of an attack that causes damage will be marked in red when hitboxes are enabled. This is very helpful when determining how to effectively utilize certain movements or if certain moves are even worth utilizing at all. Attack hitboxes may not always correspond to a character’s on-screen actions; some hitboxes appear too late after a move has begun, and other moves have extremely tiny hitboxes that are impossible to land.

Character tier list for Nickelodeon All-Star Brawl (October 2021)

You may also see your character’s grab range displayed on-screen via a grab-box when hitboxes are enabled. Invincibility frames will also be apparent; while ascending or rolling up from a ledge, your character’s hurtboxes will become purple, indicating that you are impervious to harm. 

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The ability to play the game frame by frame is another important feature of training mode. To do so, go to the start menu in training mode and choose “Frame-by-Frame.” You may progress the game one frame at a time by clicking the start button. 

Obviously, you won’t want to practice any free-flowing combinations like this, but the frame-by-frame mode may be a useful tool for determining attack time. It may be used in combination with visible hitboxes to determine how many frames it takes for an attack’s hitbox to appear after completing the move’s input, allowing you to determine if that move — or even that character — is worthwhile to employ. 

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You may also start training mode with two players if you have a buddy nearby and/or a second controller lying around. The benefit of doing this over just playing versus a computer-controlled opponent is that you have no influence over your CPU opponent’s conduct other than how aggressive they are. You may set up various experiments with two players. You might, for example, have a buddy practice specific techniques or approaches that you typically find difficult to counter while you figure out how to successfully counter them.