Today marks the end of our first year long run. Today is also a good day for D2, because it’s finally out on Nintendo Switch! A lot has happened in these past 12 months, both with us and without us. We’ve seen some amazing moments (Apex Legends) and had some bad ones (Call Of Duty). Let’s go over what 2018 meant to this game we love so dearly.
The “destiny 2 weekly reset reddit” is a thread that was created to discuss the week’s reset in Destiny 2. The thread has been updated daily since November 15th, 2021.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises somewhat.
- Stasis Singe: All sources of stasis damage increase somewhat.
- When challenged warriors are vanquished, they shoot at their location.
Misc
- K1 Crew Quarters, Moon (PL 1320): Legendary Lost Sector (PL 1320): Drops Arms
- Shields: Solar, Overload Captain, and Barrier Servitor
- K1 Communion, Moon, lowers Legs, Master Lost Sector (PL 1350):
- Shields: Solar, Champions: Barrier Servitor & Overload Captain
- Weapon: Apostate Altars of Sorrow (Sniper Rifle)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Grenade Launcher Dexterity @ Ada-1: Grenade Launchers have a faster ready and stow speed.
- Become Charged with Light by quickly destroying several foes with the explosion of a Warmind Cell at Ada-1.
- Icarus Grip @ Banshee-44: Improves airborne precision.
- Quick Access Sling @ Banshee-44: After emptying the magazine, swap guns more quicker for a brief time.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Spinmetal Leaves & 50000 Glimmer)
Offerings from the Gunsmith
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Promises that aren’t kept | Auto Rifle (Primary) | Polygonal Rifling / Chambered Compensator | Armor-piercing Rounds / Extended Magazine | Overflow | The Storm’s Eye |
The Snare of Temptation | Sword of Power | Jagged Edge / Tempered Edge / Enduring Blade | Heavy Guard / Enduring Guard | Blade that never gets tired | Blade of the Whirlwind |
Astonishing Luck | Launcher for Heavy Grenades | Countermass / Volatile Launch | High-Velocity Rounds / Remote Detonation | Rangefinder | Rampage |
Wishbringer | Shotgun of Energy | Smallbore / Smoothbore | Light Mag / Appended Mag | Robber of the Grave | Changing the Target |
Night Shift | Scout Rifle, Primary | Corkscrew Rifling / Chambered Compensator | Alloy Magazine’s “Steady Rounds” | Outlaw | Clip with Multiple Kills |
Blazon Eternal | Scout Rifle for Energy | Jolt PS / Transmission MS7 | Light Mag / Ricochet Rounds | Slideshot | Breakthrough Disruption |
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Microphasic Datalattice)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Bounties
Osiris Trials Promoter, Saint-14
Name | Description | Requirement | Reward |
---|---|---|---|
Several Punch Team members | In Trials of Osiris, beat opponents with melee finishing blows as a fireteam. | 5 Melee | XP+ |
Triplet Trials | In Trials of Osiris, beat opponents with Pulse Rifle final blows as a fireteam. | Pulse Rifle 20 | XP+ |
Make the House Shine | In Trials of Osiris, beat opponents with Grenade Launcher final strikes as a fireteam. | Launcher for 15 Grenades | XP+ |
Lead Experiment | In Trials of Osiris, beat opponents with Kinetic weapon final blows as a fireteam. | kinetic weapon 20 | XP+ |
House of Light, Splicer Servitor
Name | Description | Requirement | Reward |
---|---|---|---|
Volley of Splicer | Auto Rifles are used to take out targets. Override warriors and Guardians who have been vanquished are valued more. | 30 Caliber Auto Rifle | XP+ |
Will of the Splicer | Supers may be used to defeat targets. Override warriors and Guardians who have been vanquished are valued more. | 15 Super | XP+ |
Deletion with a Purpose | Defeat adversaries with accurate shots in Override. | 20 Accuracy | XP+ |
Overwrite: Enthusiasts | Vex Fanatics must be defeated. Those in Override have a higher value. | 30 Vex Enthusiasts | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
The More They Fall, the Harder They Fall | In any strike, defeat minibosses and bosses. | ten warriors who are up to the task | XP+ |
Vanguardian | Defeat your opponents in any attack. | Fifty combatants | XP+ |
Quick and Reliable | With any Bow, defeat opponents in strikes. | 25 Bow | XP+ |
Fire is the best way to kill it. | In a single blow, get Solar kills. | 25 Solar | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
According to the Code | Defeat your adversaries. | Defeat against ten opponents | XP+ |
High-intensity | Use any Energy weapon to defeat your opponents. | Energy weapon #5 | XP+ |
Into the Sun | Use your Super to defeat your opponents. | 1 Super | XP+ |
Were You Able to Throw Enough Grenades? | Destroy opponents with grenades in Mayhem. | 3 Grenade | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
Blockade | In Gambit, send a small, medium, and giant Blocker. | 1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers | XP+ |
A Handful of Motes | Bank Motes are used in Gambit games. | Banked a total of 25 motes | XP+ |
This Isn’t Your Mother’s Combat Drill | In Gambit, you must defeat your opponents. | Fifty combatants | XP+ |
Ploy at the End | Finishers are last strikes that may be used to defeat opponents. | 5th Place Finisher | XP+ |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Sunrise in Europe | With Solar damage, defeat the Fallen on Europa. | 20 Fallen | XP+ |
A Difficult End | Using finishers, defeat Vex on Europa. | 10 Vex | XP+ |
Right on the Money | In Europa Lost Sectors, beat adversaries with precise last strikes with a Sidearm. | Sidearm: 25 | XP+ |
Defender of the Golden Age | In the Eventide Ruins, defeat warriors. | Fifty combatants | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of Trace Rifles | Trace Rifles may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Rifle with 100 Trace | Enhancement Core & XP+ & 2 Mod Components |
Calibration of Special Grenades | Test Grenade Launchers with Special Ammunition against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Launcher for 100 Grenades | Enhancement Core & XP+ & 2 Mod Components |
Calibration of Machine Guns | Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading. | Machine Gun (100) | Enhancement Core & XP+ & 2 Mod Components |
Calibration of the Sun | Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. | Weapon with 100 solar rays | Enhancement Core & XP+ & 2 Mod Components |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Defender of the Moon | On the Moon, there are no public events. The biggest progress is made by heroic public occurrences. | 6 public gatherings | 5 Helium Filaments & XP+ |
Deathdealer who hasn’t been harmed | Destroy fighters in streaks of three or more with any Power weapon, without taking damage in between. | 10 Defeats in a row | 5 Helium Filaments & XP+ |
Disintegration of the Spray Pattern | Rapidly defeat adversaries in groups of two or more using a Fusion Rifle. | 15 Defeated quickly | 5 Helium Filaments & XP+ |
Remove the Anchor | On the Moon, defeat has fallen in the Anchor of Light. | 25 Fallen | 5 Helium Filaments & XP+ |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
Pyrophantasmic | Solar damage is used to defeat enemies in Nightmare Hunts. | 20 Solar | 1 Phantasmal Fragment & XP+ |
Orbweaver | In Nightmare Hunts, you may create Orbs of Power. | ten power orbs | 1 Phantasmal Fragment & XP+ |
Suffering and Joy | Dispel the Nightmare inside the Lost Sector K1 Revelation. | Three Nightmares | 1 Phantasmal Fragment & XP+ |
Dreams of a Deadzone | Defeat Nightmares in the European Dead Zone’s Lost Sectors. | Eight Nightmares | 1 Phantasmal Fragment & XP+ |
Tangled Shore, Spider
Name | Description | Requirement | Reward |
---|---|---|---|
The Great Equalizer is a powerful tool for bringing people together. | Fallen in Thieves’ Landing has been defeated. | 35 Fallen have been vanquished. | Etheric Spiral No. 5 |
Jetsam and Flotsam | Defeat Hive in Saturn’s Jetsam. | 35 Hive has been beaten | Etheric Spiral No. 5 |
Treasure-seeking | Treasure chests may be found on the Tangled Shore. | 5 chests have been plundered | Etheric Spiral No. 5 |
Getting Lost in the Gulch | On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch. | 1 | 5 Etheric Spiral |
EDZ Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
Live Zone in Europe | Defeat your opponents in the EDZ. | 50 foes have been vanquished. | 10 Dusklight Shard & XP+ |
Grenadier | In the EDZ, get grenade kills. | 20 people have been killed by grenades. | 10 Dusklight Shard & XP+ |
Feel the Void | In the EDZ, defeat foes using Void damage. | 30 kills by the Void | 10 Dusklight Shard & XP+ |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Cleaning the house | Defeat Hive in any part of the Cosmodrome. They may be found, among other places, in Skywatch and the Lunar Complex. | 20 Hive | Spinmetal Leaves & XP+ |
Grace’s perspective | Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. | 20 Fallen | Spinmetal Leaves & XP+ |
Practice on a specific goal | Using precise damage, defeat opponents throughout the Cosmodrome. | 20 Accuracy | Spinmetal Leaves & XP+ |
Butter and Bread | Use any Kinetic weapon to defeat fighters in the Cosmodrome. | kinetic weapon 20 | Spinmetal Leaves & XP+ |
Unrest in the Public Square | The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. | 3 public gatherings | Glimmer & XP++ |
The Entire Spectrum | Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. | 25 Solar, 25 Arc, and 25 Void | Glimmer & XP++ |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
Cabal or nothing | On Nessus, defeat the Cabal. | 30 Cabal members were defeated. | 10 Microphasic Datalattice & XP+ |
Performance in Public | On Nessus, you may see all of the public events. The biggest progress is made by heroic public occurrences. | 6 public events have been completed. | 10 Microphasic Datalattice & XP+ |
Electrified | On Nessus, get Arc kills. | 30 kills in the Arc | 10 Microphasic Datalattice & XP+ |
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
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[D2] [2021-02-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is considerably increased. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Exodus Garden 2A, Cosmodrome, drops Helmet Master Lost Sector (PL 1280). Chest…
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[D2] [2021-04-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: All sources of stasis damage increase somewhat. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. …
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[D2] [2021-03-15] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities cause greater damage and take longer to recharge…
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-11-15]”
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